Card Off Play - Featrure Spec No. 12

 12a. View Cards

  • Open the menu to find the Card Library -> Click it to see all of the cards the player gained -> right-click a card to see its detailed description(the rarity, the effect, the background story, etc).

 


12b + 12C + 12f: Deck Builder

  • the game provides players three initial empty decks and players can build at most three different decks. It is also fine that they want to build more decks as long as they pay for them (extra empty decks)
  • Players can put 30(minimum) - 40(maximum) cards in each deck. They are permitted to have at most three copies of each card in their decks
  • The limited/forbidden cards list: Some of the cards will be restricted under three copies when they become too powerful which can even influence the game experience. It has three levels: limits to 1 copy per deck, limits to two copies per deck, and banned. The list is changeable through the game’s updates.
  • The deck builder menu has a search function. Players can search a specific card through input its name/type/rarity or ordering them through the acquired time or the Alphabetical order.


12d. Card Types

  1. Monster Cards:
    •   Monster cards have three levels: the primary-level monster (PL), the advanced-level monster (AL), and the high-level monster (HL).  PL needs to spend the player’s MP to summon; AL needs to sacrifice another monster to summon; HL needs to sacrifice two other monsters to summon. 
    •  Monster cards will keep existing on the batter filled/the screen until they are either destroyed or sacrificed.
    •   There are two summon ways: Normal Summon (spending MP or Sacrificing other monsters) and Special Summon(summoned by other cards’ effects)
    • The player’s Monsters cannot directly attack the opponent when the opponent controls monsters.
    • The game allows at most four monster cards exist on the player’s battlefield at the same time.

  • Spell Cards:

1.    Spell cards have two general types: the Black Spell (BS) and the White Spell (WS). WS will take effects at the moment the player uses it; BS will take effects passively. In other words, BS will keep existing near the player’s status bar until they are activated under some conditions (ex: BS: “No. 20 Judgement”: When the player special summons a monster: destroy that monster and directly give the enemy the monster’s ATK amount of damage.)

2.    Spell cards are also classified by some main keywords:

a.    Restore/damage MP

b.    Restore/damage HP

c.     Draw/discard cards

d.    Return (cards) from the grave

e.    Special effects focus on the monster cards

f.      Special effects focus on spell cards/weapon cards

  1. Weapon Cards:

1.    Spend the player’s MP to release. The weapon card’s target objects are monsters cards. Attach it with monster cards to enhance monsters’ ATK/DEF or to add some special effect to them.

2.    There are two ways to send the attached weapon cards to the grave: a. destroy/sacrifice its monster; b. use other cards effects

3.    The game allows at most four weapon cards to exist on the player’s battlefield at the same time.

       d. According to the background story’s description, each card has its corresponding shadow card (SC) which has a similar name and graphic with the prefix SHADOWSIDE. The shadow card’s graphic will look more evil and horrific, and the card’s effect will have some connections with the original card:

(ex: Black Spell Card: No.21 The World: When your opponent controls three different monsters: randomly destroy one of them and let the opponent draw a card from the deck.

SHADOWSIDE No.21 The World:    When you control three different spells: randomly destroy one of them and let you summon an advanced-level monster from your hand.)

     e. The game has several different careers and each career has its series card. There are two general card types: career cards and free cards. Career cards can only be used by the specific career’s player. Free cards can be used by any player.

      f. Cards Rarity: N< R < SR < SSR

 

12d1: Cards Acquire Ways:

  1. Dungeon Rewards: Beat the Dungeons’ Bosses to gain rewards. All of the cards the Bosses use are shadow cards. Beat bosses can acquire their corresponding normal cards as rewards(the Acquire rate depends on each card’s rarity). However, there is a very small probability the player can directly acquire the shadow card.
  2. dust:when the player acquires a card that his card library already had three, the card will become dust, and the player can spend a certain amount of dust to build any of the cards in his library. Different rarity needs different amounts of dust.
  3. Gacha: the Gacha pool will launch different shadow card series throughout time. The Gacha system is a major way/the easiest way to acquire shadow cards. Some of the shadow cards in the pool can only be acquired through the Gacha. In other words, players cannot acquire these special shadow cards through other paths.

 

12e: Card UI:

 


 

12g: Card Skills (examples)

  1. Monster Card: when this card summons: this monster’s ATK rises up to 1800 if the opponent controls over two monsters.
  2. Black Spell Card: when the opponent summons a monster: send it back to the opponent’s hand and decrease the player’s 1000 MP.
  3. WhiteSpell Card: The player restores 300 MP.
  4. Weapon Card: When the player uses this weapon to attack the opponent: directly attack the opponent.

 

12h: Card Graphics (examples)

Monster:

Normal vs Shadow



Spell:


Weapon:


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