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Sounds and Music - Feature Spec No. 16
16a: Background Music
- The game map includes
several different cultural background regions and each region has various
BGM. During the game, the player can experience Asian, European, and other
areas’ style music.
- Battle BGM is fast-paced
and can make the player feel nervous.
- Each region’s small bosses
share the same battle BGM and the final Boss uses a separate BGM. All
regions’ final bosses share the same battle BGM.
16b: Dialogue:
- In order to present to all
language bases players the same feeling, the main characters will use
“uh”, “haha”, “ahh”, and ”aye” instead of speaking several different
languages in most of the cutscenes. However, the game will provide
different languages in cutscenes.
16c: Sound Effects:
- Everything the player can
touch/interact with has its own sound effect.
- Every action the character
does has a different sound effect (ex: walk vs. run).
- Some other sound effects:
- 1.
Open menus sound be like: flip over pages of a book.
- 2.
When the player chooses a target during the battle:
click the keyboard button.
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