Skip to main content
Sounds and Music - Feature Spec No. 16
 
16a: Background Music
 - The game map includes
     several different cultural background regions and each region has various
     BGM. During the game, the player can experience Asian, European, and other
     areas’ style music. 
- Battle BGM is fast-paced
     and can make the player feel nervous.
- Each region’s small bosses
     share the same battle BGM and the final Boss uses a separate BGM. All
     regions’ final bosses share the same battle BGM.
16b: Dialogue: 
 - In order to present to all
     language bases players the same feeling, the main characters will use
     “uh”, “haha”, “ahh”, and ”aye” instead of speaking several different
     languages in most of the cutscenes. However, the game will provide
     different languages in cutscenes.
16c: Sound Effects:
 - Everything the player can
     touch/interact with has its own sound effect. 
- Every action the character
     does has a different sound effect (ex: walk vs. run).
- Some other sound effects:
- 1.   
Open menus sound be like: flip over pages of a book.
- 2.   
When the player chooses a target during the battle:
click the keyboard button.
 
 
 
 
 
 
  
 
 
 
 
Comments
Post a Comment