UI System - Feature Spec No. 15
Feature No. 15a
[settings panel]The setting
panel to change the setting including sound, image, hot keys etcImportance:
+++++ / difficulty: +++
Brief
Vision
Canvas: players will
feel convenient and clear when they view the UI system and could easily make
changes to settings
Core Pillar: User can have a clear view of UI system to manage settings or know what is happening
Players
could use the setting panel to change the settings including sound, image, hotkeys etc. The settings should be split into the in-combat part and the out-combat part.
The in-combat settings should include image qualities, sound level, brightness
level, hotkeys settings, interaction and communication options etc. And the
out-combat setting should involve the setting for background music, the sound
level and the window size. The setting panel should display those setting
options correctly.
Beats
- Before entering the combat, players could manage both the in-combat and out-combat setting panels.
- After entering the game, players could only moderate the in-combat setting panels.
- Once the change is made, update the setting immediately.
Assets
- image qualities/sound level/
- brightness level/ hot keys settings/
- interaction and communication options background music/
- window size
Additions
In-combat
Setting panel UI
Feature No. 15b [battle statics]Players
could view the combat statics here, including damage dealt, damage taken etc.Importance: ++++
/ difficulty: +++
Brief
Vision
Canvas: players
will feel convenient and clear when they view the UI system and could easily
make changes to settings
Core Pillar: The user can have a clear view of UI system to manage settings or know what is happening
Players
could view the combat statics here, including damage dealt, the damage is taken, etc.
Spec
- The statics should change in real-time, as players could have a clear view of the combats. Players also have the chance to view the final statics once the game is over. The statics should include damage is taken/damage dealt/physical damage/magic damage etc.
Beats
- Players click the in-game battle assistants
- Display the real-time statics of the combat
- Game over
- Players could view the final statics of the combat
Assets
- damage is taken/
- damage dealt/
- physical damage/
- magic damage
Additions
In
battle damage statics
Feature No. 15c [third-party plugins]Players could
manage and input some third-party plugins hereImportance: ++++
/ difficulty: +++++
Brief
Vision
Canvas: players
will feel convenient and clear when they view the UI system and could easily
make changes to settings
Core Pillar: User can have a clear view of UI system to manage settings or know what is happening
Players
could manage and input some third-party plugins here
Feature No. 15f [right click menu]for items /
interactable units / other playersImportance:
++++ / difficulty: ++++
Brief
Vision
Canvas: players
will feel convenient and clear when they view the UI system and could easily
make changes to settings
Core Pillar: User can have a clear view of UI system to manage settings or know what is happening
Players
could right-click to open or use items / interactable units / other players
Spec
- The UI system displays the items/moves/orders the players could use or make. By simply right-clicking, players could operate certain tasks easily.
Beats
- Right-click the items, teammates or spells to cast or interact.
- Play the corresponding animation and update the current states.
Additions
- Right-click to use items
Feature No. 15d
and 15e [in battle UI] and [buff & debuff]The display
of all kinds of buff and debuff and HP & MP etc. / special effectsImportance:
+++++ / difficulty: +++
Brief
Vision
Canvas: players
will feel convenient and clear when they view the UI system and could easily
make changes to settings
Core Pillar: User can have a clear view of UI system to manage settings or know what is happening
The
display of all kinds of buff and debuff and HP & MP etc. / special effects.
The details of HP and MP system is explained in feature No. 1e [HP & MP system].
Assets
- Health Bar UI /
- animation system /
- Magic Bar UI/
- Buff and debuff UI
Additions
•
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